A passion for game making

About Baduz

Baduz has been started in 2025 in Karlsruhe (Germany) by Thomas Willberger. I started Baduz to create a controllable and enjoyable backbone for games in the AI era. Baduz should give you the ability to easily share and modify action adventures instead of relying on complex professsional engine tools or black box vibe coded games.

The graphic style is reduced by design - Baduz will soon feature real time AI image enhancement to give it the visual style you desire for your game.

Baduz developer

Why we built it

We wanted a tool that helps with scripting, worldbuilding, and rendering without turning creation into a technical maze. Action-adventure games deserve their own focused workflow.

Where it’s at WIP

Baduz is unfinished and actively evolving. Some parts are rough, some things will break, and many features are still being refined.

Talk to us

You’re always welcome to share feedback, ideas, and frustrations on Discord or X. We will read it, and we will reply.

If something crashes

Bugs happen. If something breaks, you can help us fix it faster by sending a few details. We appreciate every report.

  • Tell us what you were trying to do
  • Share your hardware details
  • Include your browser and version
  • Paste the console log if you can
  • A screenshot if applicable
That information makes it much easier for us to reproduce the issue and fix it quickly.

Discord or X - tell us what you’re building.

We want to hear what works, what doesn’t, and what Baduz should become.

Focused Tool

Built around action-adventure creation.

AI Assisted

Scripting and worldbuilding help where it matters.

Still Evolving

Expect changes, fixes, and improvements.