Why we built it
We wanted a tool that helps with scripting, worldbuilding, and rendering without turning creation into a technical maze. Action-adventure games deserve their own focused workflow.
A passion for game making
Baduz has been started in 2025 in Karlsruhe (Germany) by Thomas Willberger. I started Baduz to create a controllable and enjoyable backbone for games in the AI era. Baduz should give you the ability to easily share and modify action adventures instead of relying on complex professsional engine tools or black box vibe coded games.
The graphic style is reduced by design - Baduz will soon feature real time AI image enhancement to give it the visual style you desire for your game.

We wanted a tool that helps with scripting, worldbuilding, and rendering without turning creation into a technical maze. Action-adventure games deserve their own focused workflow.
Baduz is unfinished and actively evolving. Some parts are rough, some things will break, and many features are still being refined.
You’re always welcome to share feedback, ideas, and frustrations on Discord or X. We will read it, and we will reply.
Bugs happen. If something breaks, you can help us fix it faster by sending a few details. We appreciate every report.
We want to hear what works, what doesn’t, and what Baduz should become.
Built around action-adventure creation.
Scripting and worldbuilding help where it matters.
Expect changes, fixes, and improvements.